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    <title>Hacks \ Processing 1.0</title>
    <tagline></tagline>
    <link rel="alternate" type="text/html" href="http://processing.org/hacks/"/>
    <id>http://processing.org/hacks/</id>
    <modified>2008-12-04T05:35:33-08:00</modified>
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    <entry>
        <title>hacks:physics-libraries</title>
        <link rel="alternate" type="text/html" href="http://processing.org/hacks/hacks:physics-libraries"/>
        <created>2008-11-30T05:25:01-08:00</created>
        <issued>2008-11-30T05:25:01-08:00</issued>
        <modified>2008-11-30T05:25:01-08:00</modified>
        <id>http://processing.org/hacks/hacks:physics-libraries</id>
        <author>
            <name>nicoh</name>
        </author>
        <summary>versions0135+contributorsnicohstarted on2008-11-30 04:36
 There are numerous Java-based physics libraries, any of which you can use in a Processing application. Post any others in the Related Links at the bottom. This example will use Phys2D to show some simple 2D shapes falling and colliding.</summary>
    </entry>
    <entry>
        <title>hacks:contents - Link to physics library page</title>
        <link rel="alternate" type="text/html" href="http://processing.org/hacks/hacks:contents"/>
        <created>2008-11-30T04:36:19-08:00</created>
        <issued>2008-11-30T04:36:19-08:00</issued>
        <modified>2008-11-30T04:36:19-08:00</modified>
        <id>http://processing.org/hacks/hacks:contents</id>
        <author>
            <name>nicoh</name>
        </author>
        <summary>Processing \ Hacks

 There's a tremendous amount that you can do with Processing that extends beyond the officially supported language and environment. Processing Hacks is an effort to document some of the trickier and more advanced topics that Processing users are stumbling across as they gain experience and cross-fertilize their work with other platforms, languages, and libraries.</summary>
    </entry>
    <entry>
        <title>hacks:string</title>
        <link rel="alternate" type="text/html" href="http://processing.org/hacks/hacks:string"/>
        <created>2008-11-30T04:30:27-08:00</created>
        <issued>2008-11-30T04:30:27-08:00</issued>
        <modified>2008-11-30T04:30:27-08:00</modified>
        <id>http://processing.org/hacks/hacks:string</id>
        <author>
            <name>nicoh</name>
        </author>
        <summary>versions0095+contributorstomcstarted on2006-01-30 06:32
 The String class provided by the Java standard libraries is invaluable, but before using it, there are a few things you should be aware of.

FIXME this article needs expanding :)

In Pursuit of Equality and Identity

 Put briefly, if you want to compare two Strings you should always use</summary>
    </entry>
    <entry>
        <title>hacks:offscreen - Example on rendering a gradient fill to a PImage</title>
        <link rel="alternate" type="text/html" href="http://processing.org/hacks/hacks:offscreen"/>
        <created>2008-11-30T04:11:19-08:00</created>
        <issued>2008-11-30T04:11:19-08:00</issued>
        <modified>2008-11-30T04:11:19-08:00</modified>
        <id>http://processing.org/hacks/hacks:offscreen</id>
        <author>
            <name>nicoh</name>
        </author>
        <summary>versions0095+contributorsmatt.pateystarted on2008-04-30 23:11
 Processing offers the use of an off-screen buffer, which can be very useful for creating masking effects. In this hack I outline the basics of writing and reading pixels from an off-screen buffer and suggest some practical ways of applying this technique.</summary>
    </entry>
    <entry>
        <title>hacks:robot</title>
        <link rel="alternate" type="text/html" href="http://processing.org/hacks/hacks:robot"/>
        <created>2008-11-26T19:23:08-08:00</created>
        <issued>2008-11-26T19:23:08-08:00</issued>
        <modified>2008-11-26T19:23:08-08:00</modified>
        <id>http://processing.org/hacks/hacks:robot</id>
        <author>
            <name>irag</name>
        </author>
        <summary>versions0135+contributorsiragstarted on2008-09-20 13:16
 The Java API says this about the Robot class:
 ”This class is used to generate native system input events for the purposes of test automation, self-running demos, and other applications where control of the mouse and keyboard is needed. The primary purpose of Robot is to facilitate automated testing of Java platform implementations.“</summary>
    </entry>
    <entry>
        <title>hacks:sincoslookup</title>
        <link rel="alternate" type="text/html" href="http://processing.org/hacks/hacks:sincoslookup"/>
        <created>2008-11-10T00:21:41-08:00</created>
        <issued>2008-11-10T00:21:41-08:00</issued>
        <modified>2008-11-10T00:21:41-08:00</modified>
        <id>http://processing.org/hacks/hacks:sincoslookup</id>
        <author>
            <name>fjen</name>
        </author>
        <summary>versionsallcontributorstoxistarted on2006-01-31 13:34
 When it comes to interactivity slow code can drastically reduce the emotional impact of your work. Also a complex generative animation will be more effective if it runs more smoothly. So it's important that once your code is stable but sluggish you start looking for ways to improve the perceived and actual speed of your piece.</summary>
    </entry>
    <entry>
        <title>hacks:community</title>
        <link rel="alternate" type="text/html" href="http://processing.org/hacks/hacks:community"/>
        <created>2008-11-10T00:05:19-08:00</created>
        <issued>2008-11-10T00:05:19-08:00</issued>
        <modified>2008-11-10T00:05:19-08:00</modified>
        <id>http://processing.org/hacks/hacks:community</id>
        <author>
            <name>fjen</name>
        </author>
        <summary>versionsall!contributorstomcstarted on
Close By

	*  Processing discourse

	*  del.icio.us links

	*  Processingblogs, a blog meshup

	*  Snippets, post, tag and view code snippets. By Yonas Sandbæk

	*  BuiltWithProcessing.org, a collection of what's out there on the net. By Florian Jenett</summary>
    </entry>
    <entry>
        <title>hacks:undecoratedframe</title>
        <link rel="alternate" type="text/html" href="http://processing.org/hacks/hacks:undecoratedframe"/>
        <created>2008-11-04T15:50:41-08:00</created>
        <issued>2008-11-04T15:50:41-08:00</issued>
        <modified>2008-11-04T15:50:41-08:00</modified>
        <id>http://processing.org/hacks/hacks:undecoratedframe</id>
        <author>
            <name>splat</name>
        </author>
        <summary>versions0095+contributorssojamostarted on2008-04-27 07:54
 in case you are doing a performance and you are using a second screen for the presentation of your sketch, the following code helps you to set the window mode to undecorated and to set the location of the frame right next to your first screen. for another option to use a processing sketch in fullscreen mode you may also consider the fullscreen api library .</summary>
    </entry>
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