This example is for Processing (BETA) version 149+. If you have a previous version, use the examples included with your software. If you see any errors or have comments, please let us know.
Noise2D by Daniel Shiffman.
Using 2D noise to create simple texture.
float increment = 0.02;
void setup() {
size(200,200);
noLoop();
}
void draw() {
background(0);
// Optional: adjust noise detail here
// noiseDetail(8,0.65f);
loadPixels();
float xoff = 0.0; // Start xoff at 0
// For every x,y coordinate in a 2D space, calculate a noise value and produce a brightness value
for (int x = 0; x < width; x++) {
xoff += increment; // Increment xoff
float yoff = 0.0; // For every xoff, start yoff at 0
for (int y = 0; y < height; y++) {
yoff += increment; // Increment yoff
// Calculate noise and scale by 255
float bright = noise(xoff,yoff)*255;
// Try using this line instead
//float bright = random(0,255);
// Set each pixel onscreen to a grayscale value
pixels[x+y*width] = color(bright);
}
}
updatePixels();
}


