This example is for Processing (BETA) version 149+. If you have a previous version, use the examples included with your software. If you see any errors or have comments, please let us know.
Sine Cosine.
Linear movement with sin() and cos(). Numbers between 0 and PI*2 (TWO_PI which is roughly 6.28) are put into these functions and numbers between -1 and 1 are returned. These values are then scaled to produce larger movements.
int i = 45;
int j = 225;
float pos1 = 0;
float pos2 = 0;
float pos3 = 0;
float pos4 = 0;
int sc = 40;
void setup()
{
size(200, 200);
noStroke();
smooth();
}
void draw()
{
background(0);
fill(51);
rect(60, 60, 80, 80);
fill(255);
ellipse(pos1, 36, 32, 32);
fill(153);
ellipse(36, pos2, 32, 32);
fill(255);
ellipse(pos3, 164, 32, 32);
fill(153);
ellipse(164, pos4, 32, 32);
i += 3;
j -= 3;
if(i > 405) {
i = 45;
j = 225;
}
float ang1 = radians(i); // convert degrees to radians
float ang2 = radians(j); // convert degrees to radians
pos1 = width/2 + (sc * cos(ang1));
pos2 = width/2 + (sc * sin(ang1));
pos3 = width/2 + (sc * cos(ang2));
pos4 = width/2 + (sc * sin(ang2));
}


