This example is for Processing (BETA) version 149+. If you have a previous version, use the examples included with your software. If you see any errors or have comments, please let us know.
The Mandelbrot Set by Daniel Shiffman.
Simple rendering of the Mandelbrot set.
// Establish a range of values on the complex plane
// A different range will allow us to "zoom" in or out on the fractal
// float xmin = -1.5; float ymin = -.1; float wh = 0.15;
float xmin = -2.5;
float ymin = -2;
float wh = 4;
void setup() {
size(200, 200);
noLoop();
background(255);
}
void draw() {
loadPixels();
// Maximum number of iterations for each point on the complex plane
int maxiterations = 200;
// x goes from xmin to xmax
float xmax = xmin + wh;
// y goes from ymin to ymax
float ymax = ymin + wh;
// Calculate amount we increment x,y for each pixel
float dx = (xmax - xmin) / (width);
float dy = (ymax - ymin) / (height);
// Start y
float y = ymin;
for(int j = 0; j < height; j++) {
// Start x
float x = xmin;
for(int i = 0; i < width; i++) {
// Now we test, as we iterate z = z^2 + cm does z tend towards infinity?
float a = x;
float b = y;
int n = 0;
while (n < maxiterations) {
float aa = a * a;
float bb = b * b;
float twoab = 2.0 * a * b;
a = aa - bb + x;
b = twoab + y;
// Infinty in our finite world is simple, let's just consider it 16
if(aa + bb > 16.0) {
break; // Bail
}
n++;
}
// We color each pixel based on how long it takes to get to infinity
// If we never got there, let's pick the color black
if (n == maxiterations) {
pixels[i+j*width] = 0;
} else {
// Gosh, we could make fancy colors here if we wanted
pixels[i+j*width] = color(n*16 % 255);
}
x += dx;
}
y += dy;
}
updatePixels();
}


