This example is for Processing (BETA) version 149+. If you have a previous version, use the examples included with your software. If you see any errors or have comments, please let us know.
Smoke by Glen Murphy.
Drag the mouse across the image to move the particles. Code has not been optimised and will run fairly slowly.
int res = 2;
int penSize = 30;
int lwidth;
int lheight;
int pnum = 30000;
vsquare[][] v;
vbuffer[][] vbuf;
particle[] p;
int pcount = 0;
int mouseXvel = 0;
int mouseYvel = 0;
int randomGust = 0;
int randomGustMax;
float randomGustX;
float randomGustY;
float randomGustSize;
float randomGustXvel;
float randomGustYvel;
void setup()
{
size(200, 200);
lwidth = width/res;
lheight = height/res;
v = new vsquare[lwidth+1][lheight+1];
vbuf = new vbuffer[lwidth+1][lheight+1];
p = new particle[pnum];
noStroke();
for(int i = 0; i < pnum; i++) {
p[i] = new particle(random(width/2-20,width/2+20),random(height-20,height));
}
for(int i = 0; i <= lwidth; i++) {
for(int u = 0; u <= lheight; u++) {
v[i][u] = new vsquare(i*res,u*res);
vbuf[i][u] = new vbuffer(i*res,u*res);
}
}
}
void draw()
{
background(#cccccc);
int axvel = mouseX-pmouseX;
int ayvel = mouseY-pmouseY;
mouseXvel = (axvel != mouseXvel) ? axvel : 0;
mouseYvel = (ayvel != mouseYvel) ? ayvel : 0;
if(randomGust <= 0) {
if(random(0,10)<1) {
randomGustMax = (int)random(5,12);
randomGust = randomGustMax;
randomGustX = random(0,width);
randomGustY = random(0,height-10);
randomGustSize = random(0,50);
if(randomGustX > width/2) {
randomGustXvel = random(-8,0);
} else {
randomGustXvel = random(0,8);
}
randomGustYvel = random(-2,1);
}
randomGust--;
}
for(int i = 0; i < lwidth; i++) {
for(int u = 0; u < lheight; u++) {
vbuf[i][u].updatebuf(i,u);
v[i][u].col = 0;
}
}
for(int i = 0; i < pnum-1; i++) {
p[i].updatepos();
}
for(int i = 0; i < lwidth; i++) {
for(int u = 0; u < lheight; u++) {
v[i][u].addbuffer(i, u);
v[i][u].updatevels(mouseXvel, mouseYvel);
v[i][u].display(i, u);
}
}
randomGust = 0;
}
class particle
{
float x;
float y;
float xvel;
float yvel;
float temp;
int pos;
particle(float xIn, float yIn) {
x = xIn;
y = yIn;
}
void reposition() {
x = width/2+random(-20,20);
y = random(height-10,height);
xvel = random(-1,1);
yvel = random(-1,1);
}
void updatepos() {
int vi = (int)(x/res);
int vu = (int)(y/res);
if(vi > 0 && vi < lwidth && vu > 0 && vu < lheight) {
v[vi][vu].addcolour(2);
float ax = (x%res)/res;
float ay = (y%res)/res;
xvel += (1-ax)*v[vi][vu].xvel*0.05;
yvel += (1-ay)*v[vi][vu].yvel*0.05;
xvel += ax*v[vi+1][vu].xvel*0.05;
yvel += ax*v[vi+1][vu].yvel*0.05;
xvel += ay*v[vi][vu+1].xvel*0.05;
yvel += ay*v[vi][vu+1].yvel*0.05;
v[vi][vu].yvel -= (1-ay)*0.003;
v[vi+1][vu].yvel -= ax*0.003;
if(v[vi][vu].yvel < 0) v[vi][vu].yvel *= 1.00025;
x += xvel;
y += yvel;
}
else {
reposition();
}
if(random(0,400) < 1) {
reposition();
}
xvel *= 0.6;
yvel *= 0.6;
}
}
class vbuffer
{
int x;
int y;
float xvel;
float yvel;
float pressurex = 0;
float pressurey = 0;
float pressure = 0;
vbuffer(int xIn,int yIn) {
x = xIn;
y = yIn;
pressurex = 0;
pressurey = 0;
}
void updatebuf(int i, int u) {
if(i>0 && i<lwidth && u>0 && u<lheight) {
pressurex = (v[i-1][u-1].xvel*0.5 + v[i-1][u].xvel + v[i-1][u+1].xvel*0.5 - v[i+1][u-1].xvel*0.5 - v[i+1][u].xvel - v[i+1][u+1].xvel*0.5);
pressurey = (v[i-1][u-1].yvel*0.5 + v[i][u-1].yvel + v[i+1][u-1].yvel*0.5 - v[i-1][u+1].yvel*0.5 - v[i][u+1].yvel - v[i+1][u+1].yvel*0.5);
pressure = (pressurex + pressurey)*0.25;
}
}
}
class vsquare {
int x;
int y;
float xvel;
float yvel;
float col;
vsquare(int xIn,int yIn) {
x = xIn;
y = yIn;
}
void addbuffer(int i, int u) {
if(i>0 && i<lwidth && u>0 && u<lheight) {
xvel += (vbuf[i-1][u-1].pressure*0.5
+vbuf[i-1][u].pressure
+vbuf[i-1][u+1].pressure*0.5
-vbuf[i+1][u-1].pressure*0.5
-vbuf[i+1][u].pressure
-vbuf[i+1][u+1].pressure*0.5
)*0.49;
yvel += (vbuf[i-1][u-1].pressure*0.5
+vbuf[i][u-1].pressure
+vbuf[i+1][u-1].pressure*0.5
-vbuf[i-1][u+1].pressure*0.5
-vbuf[i][u+1].pressure
-vbuf[i+1][u+1].pressure*0.5
)*0.49;
}
}
void updatevels(int mvelX, int mvelY) {
float adj;
float opp;
float dist;
float mod;
if(mousePressed) {
adj = x - mouseX;
opp = y - mouseY;
dist = sqrt(opp*opp + adj*adj);
if(dist < penSize) {
if(dist < 4) dist = penSize;
mod = penSize/dist;
xvel += mvelX*mod;
yvel += mvelY*mod;
}
}
if(randomGust > 0) {
adj = x - randomGustX;
opp = y - randomGustY;
dist = sqrt(opp*opp + adj*adj);
if(dist < randomGustSize) {
if(dist < res*2) dist = randomGustSize;
mod = randomGustSize/dist;
xvel += (randomGustMax-randomGust)*randomGustXvel*mod;
yvel += (randomGustMax-randomGust)*randomGustYvel*mod;
}
}
xvel *= 0.99;
yvel *= 0.98;
}
void addcolour(int amt) {
col += amt;
if(col > 196) col = 196;
}
void display(int i, int u) {
float tcol = 0;
if(i>0 && i<lwidth-1 && u>0 && u<lheight-1) {
tcol = (+ v[i][u+1].col
+ v[i+1][u].col
+ v[i+1][u+1].col*0.5
)*0.3;
tcol = (int)(tcol+col*0.5);
}
fill(255-tcol, 255-tcol, 255-tcol);
rect(x,y,res,res);
col = 0;
}
}


